Technological advancement magnifies competition in different sectors. People enhance competition in a variety of ways. Technological use activates the way we do things and creates an inner desire to deliver quality and increase our output. As per an earlier article by Glacia et al. individual and situational issues that influence drawing a comparison among people or activity significantly influence competition. Technological advancement is among those issues. In the present article by Smeddinck et al. (20-30), entertainment computing is discussed. The article articulates the paradigm of advanced technological use in gaming an exercise citing environmental, technical and social challenge in respect to technology. The article talks about the issue of exergame and activity trackers in promoting competition.
Berg as postulated by @tose1028 asserts that humans are made to be competitive. There exist different models which enhance competition as it can be exercised in different sectors of the economy. Exergames, as highlighted in this article, can contribute significantly to motivation. As @malwedy asserts, we are in the error of technological advancement with technology being used in different areas like exercises. Competition does not discourage social interaction as Smeddinck (28) asserts but creates wide space for international interaction and competition creating more room for increased output.
Competition enhances corporation between competitors as asserted by Glacia et al (630). Enhancing factors like activity trackers within an exercise rise the competitive advantage of people by making a comparison between previously presented results. Technological advancement, unlike the trading gaming system, keeps players in exergame motivated and they can tracker skill developed through the game. Exergame paradigm act as motivating factors to enjoy sedentary gaming (Smeddinck 28).
Asserting that technological advancement in the field of entertainment boosts competition is a flawless statement. As seen in this article, for instance, fitness tracks and linking reward to performance is an easy way to create or enhance competition. People anticipate working hard while timing themselves fact which creates further competition.
Garcia, Stephen M., Avishalom Tor, and Tyrone M. Schiff. “The psychology of competition: A social comparison perspective.” Perspectives on Psychological Science 8.6 (2013): 634-650.
Malwedy. “Technological Competition Ruins the Fun.” Competition: It’s No Game, 28 July 2019, https://mschandorf.ca/2019/07/28/technological-competition-ruins-the-fun/.