It seems that our daily life are inseparable with technology in modern days.With advanced device, we can easily record our life in detail,which is a efficient and healthy way for people to keep their good habits. In Paul Barratt’s study “Healthy competition: A qualitative study investigating persuasive technologies and the gamification of cycling”, he used cycling as an example to illustrate that mobile applications motivate people to cycle more and keep health. Gamification has been articulated as a key term here, by using the method like Points,Badges, Leaderboards , Progress bars ,etc;people become more motivated to involve in cycling. But do we really need that exercise? Are we already effected by competitive thought to become obsessive and targeted rather than keep healthy unconsciously? I think we should pay more attention to decrease the negative effect of competition which is brought by gamification which means to reduce the competitive thought in gamificational social comparison.
As mentioned in Garcia et al, social comparison can lead to competition. The gamification of fitness applications will definitely cause social comparison among users. People compete with each other to defeat others ,in order to achieve tournament is the basic rule in game.It is hard to cause a win-win result in such situation which is also effective in gamification applications. People will easily obsessive with the enjoyment of increasing their level of badget, or beating others down from the scoreboard.In Paul Barratt’s research, he focus on the relationship of motivation and gamification, but few about the negative impact had been mentioned. Actually, it is obvious that many people are doing the cycling they do not need; The goal for them maybe just want to surpass others in rank or become No.1 in the scoreboard, in other words, people want to satisfy their competitive thought through the exercise.
With the progress of the technology, it seems that people are become more “interactive”,but actually people are more like “single and lonely island” than ever before. As mentioned in rosalynnine “fitness tracks and linking reward to performance is an easy way to create or enhance competition”, people now are under the risk of submerging by competitive thought which is lead by gamification to lets them regardless of the true meaning of the activity. Here is a joke that the men want to be the top on walking steps scoreboard, so he wraps his cellphone with his dog for the whole day. That is a extreme example here, but we really need to think more logically, do we really need to do this or just want to show off on the scoreboard to compete with others.